Dream Fight '23
Ever since the dawn of civilization (Atari 2600), fighting game characters and fightoutg game characters alike have craved the elusive Featu-Ring, a magical portal that allows its user to guest star in a different franchise. Capcom didn't put it in Street Fighter, but finding the Featu-Ring was M. Bison's ultimate goal, same with Mortal Kombat's Shao Kahn. It is the most important artifact in fighting game history (although it will probably never get mentioned again after this game). Six brave OC and two even braver guest characters will fight for the power to use the ring in this high-octane, low-IQ tournament! Who will claim the ultimate prize? I don't know either, I haven't finished the story yet, so let's find out in... Dream Fight! Dash! 23!
Thanks a lot for playing!
Controls for Windows/Web:
- Movement - Arrow keys
- Weak punch - Q
- Medium punch - W
- Strong punch - E
- Weak kick - A
- Medium kick - S
- Strong kick - D
- Start - Enter
- Full screen: CTRL + Enter for Windows / F8 for Web (make sure to click game in firefox first or fullscreen will fail)
- Return to title screen / Exit the game from title screen - Escape
- Instant Win - F1
Controls for Dreamcast:
- Movement - D Pad or Analog stick
- Weak punch - X
- Medium punch - Y
- Strong punch - L
- Weak kick - A
- Medium kick - B
- Strong kick - R
- Start - Start
- Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)
Controls for Vita:
- Movement - D Pad or Left Analog stick
- Weak punch - Square
- Medium punch - Triangle
- Strong punch - Left shoulder button
- Weak kick - X
- Medium kick - Circle
- Strong kick - Right shoulder button
- Start - Start
- Return to title screen / Exit the game from title screen - X+Circle+Square+Triangle+Start
Additional notes:
- KFM stage made by Elecbyte: http://www.elecbyte.com/mugendocs-11b1/mugen.html
- Character sources: Dante, Protagonist
- Stage sources: Back Alley, Alpha 1 Charlie Stage (+ Ring), Cage, Capcom vs SNK2 Stadium, Burning Osaka, Pyramid, SFIII2 Yun, Blood Rain Wharf, Scarlet Devil Mansion
- BGM sources: Action Rock
- Osu sources: Devil Trigger, Devils Never Cry, Bury the Light
- Lifebar source: RB2 Lifebar
- This is an in-development Mugen interpreter for Dreamcast, so all glitches, false behaviours and other uncanny stuff happening with the characters/stages are not the original creators' fault, but rather reflect this developmental status.
- The Dreamcast version does currently not support 50Hz mode, so please make sure your TV can display 60Hz (or use a VGA cable).
- Other documentation: https://captaindreamcast.github.io/DolmexicaInfinite/dolmexica.html
- Source code is on github: http://github.com/CaptainDreamcast/DolmexicaInfinite/
Status | Released |
Platforms | HTML5, Windows |
Author | Captain Dreamcast |
Genre | Fighting |
Tags | 2D, dantelike, mugen, tournament |
Download
Install instructions
Windows:
Extract the folder and open DreamFight23.exe.
Dreamcast:
Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://www.afterdawn.com/software/cd_dvd/burning/padus_disc_juggler.cfm). CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows -Dolmexica Infinite 1.5 executable- during the Sega logo screen, you did everything correctly.
Vita:
Transfer the .vpk to a Vita and install it from VitaShell. For info on how to jailbreak your Vita, refer to the information in this guide. In addition to that, libshacccg.suprx (a Vita shader compiler needed by vitaGL) needs to be extracted on your Vita. For information on how to extract libshacccg.suprx, please follow the information provided in this guide. The Vita emulator Vita3K is not supported currently.
Comments
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i can tell this is leading up to a pretty cool storyline. good work all round
Thanks a lot!