Once again, the greatest fighters - and Sagat - gather to find out who is the strongest of them all! However, unknown to them, a force of evil is plotting behind the scenes, because that's what happens in fighting game tournaments.

Note: This is a Dolmexica Infinite mod, which in turn is a Mugen interpreter for Windows/Web/Dreamcast.

Controls for Windows/Web:

  • Movement - Arrow keys
  • Weak punch - Q
  • Medium punch - W
  • Strong punch - E
  • Weak kick - A
  • Medium kick - S
  • Strong kick - D
  • Start - Enter
  • Movement during cutscenes - Arrow keys
  • Return to title screen / Exit the game from title screen - Escape

Controls for Dreamcast:

  • Movement - D Pad or Analog stick
  • Weak punch - X
  • Medium punch - Y
  • Strong punch - L
  • Weak kick - A
  • Medium kick - B
  • Strong kick - R
  • Start - Start
  • Movement during cutscenes - D Pad or Analog stick
  • Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)

Additional notes:

Thanks for playing!

Install instructions

Windows:

Extract the folder and open DreamFight17.exe.

Dreamcast:

Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://legacy.padus.com/produ...).  CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows - Dolmexica Infinite Demo 6 executable- during the Sega logo screen, you did everything correctly.

Download

Download
Dream Fight 17AD for Dreamcast.zip 101 MB
Download
Dream Fight 17AD for Windows.zip 80 MB

Comments

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Touhou chars are op.

Dio moveset?

The Dio character was made by shio, it comes with a Japanese readme, so the best you can try is to read the moves from the command file. A more popular Dio was made by warusaki3 (which I couldn't use due to Dreamcast memory issues). That Dio has a wiki entry with moves. Both Dio versions are a conversion of the Heritage for the Future character, so the commands should be pretty similar: https://mugen.fandom.com/wiki/Dio_Brando/Warusaki3%27s_second_version

Please note that things like Time Freeze are still broken in this version.

For completeness' sake, here is the source for the Dio used here: https://mugenarchive.com/forums/downloads.php?do=file&id=70750-high-dio-shio

How to make Remiu tech?

Pressing weak punch (Q under the default layout) and medium punch (W under the default layout) at the same time will recover.

So S.

(1 edit)

Also Sol can cansel the recovery of his Down Q by standing.

WHY?

It might be a bug in the engine or the state machine. I'd assume the engine, some of the hit transitions are a bit wonky in there.

I want to play as remiu in demo 14..

This can be done by adding Reimu to the chars folder, then adjusting the select.def. This works analogously to how it is done in Mugen, here is a good tutorial on that: https://mugenarchive.com/forums/showthread.php?210-Tutorial-How-to-Add-Characters-to-your-Mugen-roster

For reference, the Reimu character can be downloaded here, it's a very good character: https://ricepigeon.neocities.org/chara.html
 
In general, if it is only about playing as Reimu, I would probably recommend Mugen over Dolmexica. Dolmexica is just a Mugen interpreter for Dreamcast/Web basically, so if it is about Windows, Mugen is still the most accurate and will usually work the best.

LET US CHANGE THE CONTROLS!

This has been implemented in newer versions of Dolmexica. Dream Fight 17 A.D. was Demo 6. Demo 7 introduced key remapping, and Demo 14 finally introduced exporting the mapped keys and loading them from config (Windows) or a save (Dreamcast). Remapping is possible in web, but the remapping cannot be saved there.

(1 edit)

Remiu frezzes the game when she grabs dio with stand on

I'm sorry Reimu froze the game for you. This is an older demo of Dolmexica Infinite, so this issue should be fixed in a newer demo:  https://captaindreamcast.itch.io/dolmexica-infinite

It would be interesting to know which version you encountered the freeze in. In the Dreamcast version, Reimu has some memory problems, because she is a rather large character, memory-wise. So there is a good chance the game will run into memory issues during loading. For reference, the Reimu vs King fights in story mode were pretty much at the upper limit as far as memory usage is concerned.

Of course memory issues shouldn't be a thing under web/windows, so if it crashes there, it was something else. Once again sorry you encountered that freeze.

This ver, no.17

(1 edit)

How do I play as Remiu, and her combos?

Reimu can be selected for Arcade, Survival, Training and Watch mode. In Story Mode, she is part of Team Anime and has a fight in there.

Reimu has regular and special attacks. The special attacks are listed below. For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively.

Reimu Hakurei:

  1. Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
  2. Fantasy Seal - QCF, QCF + x or y or z
  3. Demon Binding Circle - Down-Back, Down-Forward, Down-Back, Up + x or y
  4. Guard Cancel Counter - Back, Down-Back, Down + x or y or z
  5. Ascension Kick- Hold Down, Up + x or y or z
  6. Hakurei Amulet - Hold Back, Forward + x or y or z
  7. Rain Dance - UPPER + x or y or z
  8. Dimensional Rift - Back, Down, Down-Back + x or y or z

And also, its hold Down Back then Down Forward up

Ok, But have you found any combos with her?

Not by myself, but there is a Reimu_RP_Readme.txt included with the character that lists most moves, including the most important ones. I've made a pastebin of it: https://pastebin.com/AZrBJNfk

and also some moves i just press random buttons hopeing something would work so please show me the move list

because i have to go to watch mode in order to do a special

show me a few speicals

imstil sanstheblueberry i just switched the acount


well can you at least tell me how to do any special

how do i use special moves they did not show how on the controls list

(-1)

Every character has their own special moves with different inputs, they are not all listed, because listing them all would lead to quite the long control list.

The original Mugen way would be to go into the character files and look into the command file. Though I can see that that would be difficult with the web version. As far as I know the original Mugen did not have any way to look at the commands in-game, might be worth adding something like that to Dolmexica especially for something like the web version.

In a more practical way, a lot of characters have moves that are based on quarter-circle motions of the analog stick/dpad/arrow keys, you can get most of the characters to use special moves with that.

tell me the speicals i really dont care how long it is i just wana beat sonic and other fighters

Ok, I'll list the character's specials. As far as strategy goes, the characters in this demo are especially weak against crouching kick attacks, that is something that could help. Later demos also have F1 as a debug key that immediately wins the round, though that is disabled for Dream Fight 17 A.D.

For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. QCB refers to a down, down-back, back motion. HCF refers to a back, down-back, down, down-forward, forward motion. HCB refers to a forward, down-forward, down, down-back, back motion. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively. Due to this being an earlier demo, holding commands do not respect their holding duration. If the command says "Hold back for half a second" just tapping back will also work. This changes in later demos.

  1. Baiken:
    1. Tatami Gaeshi - QCF + a
    2. Youzansen - UPPER + y
  2.  Chipp
    1.  Power Charger - UPPER + c
    2. Hyper Combo - QCF, QCF + a
    3. Meisai - QCB + a
    4. Ten'i - QCF + y
    5. Beta Blade - UPPER + x
    6. Alpha Blade - QCF + x
    7. Gamma Blade - HCF + b
  3.  Cop Justice
    1. Hyper - QCF, QCF + a or b
    2. Super - QCF +a or b
  4. Courage
    1. Unnecessary Roughness - QCB, QCF + x or y or z
    2. Power Check - QCF, QCF +x
    3. Two-Point Conversion - QCF, QCF + y
    4. Helmet Spear - UPPER + a or b or c
    5. Drill Spear - QCB, QCB + a or b or c
    6. Air Tackle - UPPER + x or y or z
    7. Shoulder Tackle - QCF + x or y
    8. Stiff Arm- QCB + x
  5. Axel Stone
    1. Super Missiles - QCF, QCF + x or y or z
    2. Super Golpes - QCF, QCF + a or b or c
    3. Missiles - QCF + x or y or z
  6. Geese Howard
    1. Deadky Rave - Forward, Down, Back, Forward + a or b
    2. Raging Storm - QCF, QCF + x or y or z
    3. Rashoumon - QCF, QCF + a or b or c
    4. Hishou Nichirin Zan - UPPER + x or y
    5. Reppuken '96 - QCF + x
    6. Double Reppuken '96 - QCF + y
    7. Shin Reppuken - Hold back for half a second, Forward + x
    8. Shin Double Reppuken - Hold back for half a second, Forward + y
    9. Jaenken - HCB + x or y
    10. Reversal - HCF + a or b
  7. Gilius Thunderhead
    1. Upper - UPPER + a
    2. Special 1 - QCB + a
    3. Special 2 - QCF + a
    4. Special 3 - QCF + c
    5. Special 4 - QCB + c
    6. Summon lightning - c
    7. Summon Dagon - z
  8. Haohmaru
    1. Tenha - Down, Back, Forward + y
    2. Seiouzan - Down, Back, Forward + a
    3. Comet - QCB + a
    4. Crecent Slash - UPPER + x or y or a
    5. Rage - z + c
    6. Half Crecent - Back, Down, Down-Back + b
    7. Quake - Back, Down, Down-Back + x or y or a
    8. Cyclon Slash - QCF + x or y or a
    9. Sake Hit - Down, Back + x
  9. Johnny Cage
    1. Turn into Sabrewulf - Down, Back, Down, Down + x or y
    2. Green Projectile - Back, Forward + x
    3. Shadow Punch - Back, Foward + y
    4. Shadow Bk - Forward, Back + y
    5. Shadow Kick - Back, Forward + a
    6. Ball Breaker - x + c
  10. Kung Fu Man
    1. Smash Kung Fu Upper - QCB, QCB + x or y
    2. Triple Kung Fu Palm - QCF, QCF + x or y
    3. Kung Fu Knee - Forward, Forward + a or b
    4. Kung Fu Palm - QCF + x or y
    5. Kung Fu Upper - UPPER + x or y
    6. Kung Fu Blow - QCB + x or y
  11. King
    1. Rose "Dragooneer" - QCF, Down, Back + a + b + x + y
    2. Illusion Dance - QCF, Down, Back + a or b
    3. Silent Flash - QCB, QCB + a or b
    4. Surprise Rose - Back, QCB + a or b
    5. Benom Strike - QCF + a
    6. Double Strike - QCF + b
    7. Tornado Kick '95 - HCB + a or b
    8. Surprise Rose - UPPER + x or y
    9. Mirage Kick - HCB +  x or y
    10. Trap Shot - UPPER + a or b
    11. Mirage Dance - HCF + x or y
  12. Mai
    1. Mizudori no Mai - QCF, QCF + x or y
    2. Houou no Mai - QCB, QCB + x or y
    3. Chou Hissatsu Shinobibachi - QCB, Down, Forward + a or b
    4. Hanaarashi - QCB, Down, Forward + x or y
    5. Kachousen - QCF + x or y
    6. Ryuenbu - QCB + x or y
    7. Sayo Chidori - QCB + a or b
    8. Hissatsu Shinobibachi - HCF + a or b
    9. Wall Jump - Hold down for a little more than half a second, Hold up + x or y
    10. Toki Tsubute - QCF + a or b
    11. Hishou Ryuenjin - UPPER + a or b
    12. Hakuro no Mai - UPPER + x or y
  13.  Mima
    1. Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
    2. Escape velocity - QCF, QCF + x or y or z
    3. Orreries Sun - QCB, QCB + x or y or z
    4. Meteor Strike - UPPER + x or y or z
    5. Sweep Away - Back, Down, Down-Back + x or y or z
    6. Green Spread - QCF + x or y or z
    7. Stellar Missile - QCB + x or y or z
    8. Flight mode - c
  14. One-armed man
    1. Shoot gun  - QCF + a or b or c
  15. Reimu Hakurei
    1. Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
    2. Fantasy Seal - QCF, QCF + x or y or z
    3. Demon Binding Circle - Down-Back, Down-Forward, Down-Back, Up + x or y
    4. Guard Cancel Counter - Back, Down-Back, Down + x or y or z
    5. Ascension Kick- Hold Down, Up + x or y or z
    6. Hakurei Amulet - Hold Back, Forward + x or y or z
    7. Rain Dance - UPPER + x or y or z
    8. Dimensional Rift - Back, Down, Down-Back + x or y or z
  16. Rock Howard
    1. Deadly Rave - QCF - a + b
    2. Power Geysir - QCB, Forward +b or y
    3. Raging Storm - QCF, QCF + y or b
    4. Shine Knuckle - QCF, QCF + x or a
    5. Super Energy Ball - QCB, QCB + x or a
    6. Shinkuu Nage - UPPER + a
    7. Rising Tackle - UPPER + b or y
    8. Rage Run "Dunk" - QCB + x
    9. Rage Run "Swift" - QCB + a
    10. Hard Edge - QCB + y
    11. Double Hard Edge - QCB + b
    12. Reppuken - QCF + y
    13. Double Reppuken - QCF + b
  17. Ryu
    1. Shin Shoryuken - QCF, QCF + a or b or c
    2. Shun Goku Satsu - x, x Forward, a, z
    3. Shinkuu Hadoken - QCF, QCF + x or y or z
    4. Shinkuu Tatsumaki Senpuu Kyaku - QCB, QCB + a or b or c
    5. Shoryuken - UPPER + x or y or z
    6. Shakunetsu Hadoken - HCF + x or y or z
    7. Hadoken - QCF + x or y or z
    8. Tatsumaki Senpuu Kyaku - QCB + a or b or c
  18. Sagat
    1. Fatal Tiger - x, x, Forward, a, z
    2. Tiger Wave - Forward, Back, Down-Back, QCF + x or y or z
    3. TigerR - QCB, QCB + a or b or c
    4. TigerG - QCF, QCF + a or b or c
    5. Super Shot - QCF, QCF + x or y or z
    6. Super G Shot - QCB, QCB + x or y or z
    7. Tiger Uppercut - UPPER + x or y or z
    8. Tiger Knee - UPPER + a or b or c
    9. Tiger Shot - QCF + x or y o r z or a or b or c
  19. Scorpion
    1. Aggressor - HCF - Start (Enter)
    2. Fire - Down, Forward + a
    3. Ducking Spear - Forward, Forward + a
    4. Spear - Back, Back + a
    5. Teleport - Down, Back + x
    6. Forward Teleport - Down, Forward + x
    7. Super Sweep - Down, Back + b
  20. Sol Badguy
    1. DM_Fire - HCB, HCB + b
    2. Super Mode - QCB, QCB + y
    3. Uppercut - UPPER + y or b
    4. Fire Ball - QCF + y or b
    5. Twin Kick - QCF + a
    6. Dragon Teeth - QCB + a
  21. Sonic
    1. Sonic Acrobatic Rush Super - QCF, QCF + z
    2. Sonic Acrobatic Rush - QCF + z
    3. Spin Down Rush Super - QCB, QCB + z
    4. Spin Down Rush - QCB + z
    5. Sonic Spin Blade - UPPER + x or a
    6. Ring Throw - QCF + b or y
    7. Backflip Wave - QCB + b or y
    8. Sonic Roll Attack - QCF + x or a
    9. Sonic Slash - Forward, Down-Forward, Down + a or x
  22. Sub-Zero
    1. Aggressor - HCF + Start (Enter)
    2. Ice - Down, Forward + a
    3. Vertical Ice - Down, Back + x
    4. Shower - Down, Forward + x
    5. Ice Clone - Down, Back + a
    6. Floor Ice - Down, Back + b
    7. Slide - a + b + c
    8. Ice Blast - Down, Forward + y
    9. Ice Counter - Down, Back + y
  23. Chun-Li
    1. Kikoken - QCF + x or y or z
    2. Spinning Bird Kick - Hold back for a little more than half a second, Forward + a or b or c
    3. Hyakuretsukyaku - a, a, a or b, b, b or c, c, c

This ought to cover most of them. Most special attacks revolve around quarter-circle movements so those are always a good starting point to explore.

oh cool thanks for telling the moves

(+1)

Pretty cool! Brought back many memories.
I am not sure if it's due to the mod or to DI, but I have two observations. 

  • The AI could be improved. I am a scrub at fighting games, but I did clear the story mode with Mai.
  • Johnny Cage is huge, despite the other MK characters being regular size. 

The fact that can be played on the browser is a thoughtful addition. Thanks!

Thanks for testing it!

You're right, the AI is too easy. I haven't finished the options menu yet, so I've locked it at super easy difficulty. There are some characters with built-in AI, but off the top of my head, I can only think of one (Mima) which is hard to beat. The giant Johnny Cage thing is because I haven't included the global scale parameter yet, it's a lot of fiddling, since it worms its way through everything. Maybe with the next demo. Either way, thanks again for the feedback!

(+1)

My pleasure. I look forward to being beaten up by Sanic.