Once again, the greatest fighters - and Sagat - gather to find out who is the strongest of them all! However, unknown to them, a force of evil is plotting behind the scenes, because that's what happens in fighting game tournaments.

Note: This is a Dolmexica Infinite mod, which in turn is a Mugen interpreter for Windows/Web/Dreamcast.

Controls for Windows/Web:

  • Movement - Arrow keys
  • Weak punch - Q
  • Medium punch - W
  • Strong punch - E
  • Weak kick - A
  • Medium kick - S
  • Strong kick - D
  • Start - Enter
  • Movement during cutscenes - Arrow keys
  • Return to title screen / Exit the game from title screen - Escape

Controls for Dreamcast:

  • Movement - D Pad or Analog stick
  • Weak punch - X
  • Medium punch - Y
  • Strong punch - L
  • Weak kick - A
  • Medium kick - B
  • Strong kick - R
  • Start - Start
  • Movement during cutscenes - D Pad or Analog stick
  • Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)

Additional notes:

Thanks for playing!

Install instructions


Extract the folder and open DreamFight17.exe.


Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://legacy.padus.com/produ...).  CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows - Dolmexica Infinite Demo 6 executable- during the Sega logo screen, you did everything correctly.


Dream Fight 17AD for Dreamcast.zip 101 MB
Dream Fight 17AD for Windows.zip 80 MB


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Pretty cool! Brought back many memories.
I am not sure if it's due to the mod or to DI, but I have two observations. 

  • The AI could be improved. I am a scrub at fighting games, but I did clear the story mode with Mai.
  • Johnny Cage is huge, despite the other MK characters being regular size. 

The fact that can be played on the browser is a thoughtful addition. Thanks!

Thanks for testing it!

You're right, the AI is too easy. I haven't finished the options menu yet, so I've locked it at super easy difficulty. There are some characters with built-in AI, but off the top of my head, I can only think of one (Mima) which is hard to beat. The giant Johnny Cage thing is because I haven't included the global scale parameter yet, it's a lot of fiddling, since it worms its way through everything. Maybe with the next demo. Either way, thanks again for the feedback!


My pleasure. I look forward to being beaten up by Sanic.