Dolmexica Infinite
Note: This is still an in-development build.
Dolmexica Infinite is an in-development Mugen interpreter for Dreamcast, Web, Vita and Windows.
Alternate mods with more characters:
- Dream Fight 21 A.D. + 3 (Version 1.7)
- Dream Fight '24 (Version 1.6)
- Dream Fight '23 (Version 1.5)
- Dream Fight 2022 (Version 1.4)
- Dream Fight 20 A.D. (Version 1.2)
- Dream Fight 19 A.D. (Version 1.0)
- Dream Fight 9 A.D. (Demo 16)
- Mondo di Rovina (Demo 14)
- Agent Dudley in: Casino Chloride (Demo 13)
- Fighter Hero 4 2 (Demo 12)
- What if? (Demo 11)
- Dream Fight 18 A.D. (Demo 10)
- The Cheapie Wars (Demo 9)
- Fighter Hero 4 (Demo 8)
- How Dhalsim got his groove back (Demo 7)
- Dream Fight 17 A.D. (Demo 6)
- Everyday Life of a Samurai (Demo 4)
- Dan-mexica Infinite (Demo 3)
- Touhou Hagurumaden ~ Unfindable Connection (Demo 2)
Complete changelog at https://captaindreamcast.github.io/DolmexicaInfinite/history.html
Changes since 1.6:
- Feature: [Dreamcast] Set custom size for audio track in CDI generation (for padding).
- Bugfix: [General] SFFv2 files will use the alpha in their palette entries when the first palette entry is not the palette's alpha entry.
- Bugfix: [General] SFFv2 files with paletted PNG files and bit depth 8 will use the palettes from the SFF instead of the PNG palette now.
- Bugfix: [General] Stages with coordinates that are not in 4:3 resolution will be adjusted to fit 4:3. For example, 1920x1080 will become 1440x1080. This makes widescreen stages work better.
- Bugfix: [General] Scrolling in hi-res stages should work again now.
- Bugfix: [General] font/f-4x6.fnt will be tried to be loaded as a default font if font/f4x6.fnt was not found (Just keep in mind Dreamcast games do not support minuses in their names). If neither is present, the first font in the system.def becomes the system font.
- Bugfix: [General] Characters that do not define a displayname will fall back to their name parameter for that now.
- Bugfix: [General] If characters try to use a palette file that does not exist, the palette file will be ignored.
- Bugfix: [General] Backslashes in select.def stage paths are treated as forward slashes now and will no longer cause issues.
- Bugfix: [General] Fix for rare potential crash with repeating group names plus group names with decreasing numbers at the end.
Controls for Windows/Web:
- Movement - Arrow keys
- Weak punch - Q
- Medium punch - W
- Strong punch - E (Note: Kung Fu Man does not have a strong punch)
- Weak kick - A
- Medium kick - S
- Strong kick - D (Note: Kung Fu Man does not have a strong kick)
- Start - Enter
- Full screen: CTRL + Enter for Windows / F8 for Web (make sure to click game in firefox first or fullscreen will fail)
- Return to title screen / Exit the game from title screen - Escape
Controls for Dreamcast:
- Movement - D Pad or Analog stick
- Weak punch - X
- Medium punch - Y
- Strong punch - L (Note: Kung Fu Man does not have a strong punch)
- Weak kick - A
- Medium kick - B
- Strong kick - R (Note: Kung Fu Man does not have a strong kick)
- Start - Start
- Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)
Controls for Vita:
- Movement - D Pad or Left Analog stick
- Weak punch - Square
- Medium punch - Triangle
- Strong punch - Left shoulder button (Note: Kung Fu Man does not have a strong punch)
- Weak kick - X
- Medium kick - Circle
- Strong kick - Right shoulder button (Note: Kung Fu Man does not have a strong kick)
- Start - Start
- Return to title screen / Exit the game from title screen - X+Circle+Square+Triangle+Start
Additional notes:
- KFM character and stage made by Elecbyte: http://www.elecbyte.com/mugendocs-11b1/mugen.html
- Documentation at https://captaindreamcast.github.io/DolmexicaInfinite/dolmexica.html
- This is an early in-development Mugen interpreter for Dreamcast, so all glitches, false behaviours and other uncanny stuff happening with the characters/stages are not the original creators' fault, but rather reflect this developmental status.
- If you find any bugs, please post them in this thread for Dolmexica bugs: https://itch.io/t/3400376/dolmexica-bug-reports
- The Dreamcast version does currently not support 50Hz mode, so please make sure your TV can display 60Hz (or use a VGA cable). This will be added in a later version.
- Older versions can be found in the Dolmexica Infinite archive.
- Source code is on github: http://github.com/CaptainDreamcast/DolmexicaInfinite/
Thanks for playing/testing!
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (7 total ratings) |
| Author | Captain Dreamcast |
| Genre | Fighting |
| Tags | 2D, Dreamcast, mugen, port |
Download
Install instructions
Running on Windows:
Extract the download and open Dolmexica Infinite for Windows.exe.
Modding the game:
Extract the Dolmexica Infinite download. Change the files in the assets folder as you would with regular M.U.G.E.N to add characters and stages (documentation is here: https://www.elecbyte.com/mugendocs-11b1/mugen.html). Differences between Dolmexica and M.U.G.E.N are documented here: https://captaindreamcast.github.io/DolmexicaInfinite/differences.html
Creating a .CDI disc image for the Dreamcast:
Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Dreamcast.exe" and follow the instructions to generate the .cdi file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamedreamcast.ht...
Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://www.afterdawn.com/software/cd_dvd/burning/padus_disc_juggler.cfm). CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows -Dolmexica Infinite 1.7 executable- during the Sega logo screen, you did everything correctly. Flycast is supported if you want to try it on an emulator.
Creating a .vpk package for installation on a jailbroken Vita:
Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Vita.exe" and follow the instructions to generate the .vpk file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamevita.html
Transfer the .vpk to a Vita and install it from VitaShell. For info on how to jailbreak your Vita, refer to the information in this guide. It also runs on the emulator Vita3K, but has heavy graphical flickering there.
Creating a .zip archive for upload on sites hosting HTML5 games:
Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Web.exe" and follow the instructions to generate the .zip file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngameweb.html
The batch file will output a zipped folder you can directly upload to itch.io, newgrounds, or similar sites.
