Note: This is still an in-development build.

Dolmexica Infinite is an in-development Mugen interpreter for Dreamcast, Web, Vita and Windows.

Alternate mods with more characters:

Complete changelog at https://captaindreamcast.github.io/DolmexicaInfinite/history.html

Changes since 1.5:

  • Feature: New character parameter in select.def called "displayname" that can be used to override name in select screen.
  • Feature: New system.def parameter in [Select info] called "skipcharscriptloading" that skips loading the character script (useful to reduce strain on Dreamcast disc reader). Does not work in Credits mode, nor when the "portraits" parameter is set to 1 (its default value).
  • Feature: localcoord parameter in [Info] group of system.def can be used to set coordinate system used in menus now.
  • Feature: [Dreamcast] Loading screen changes.
  • Feature: [Vita] Removed vitaGL dependency in favor of vita2D/native Vita SDK functionality. In particular this results in:
  • Feature: [Vita] Much improved performance.
  • Feature: [Vita] Dolmexica no longer needs to have libshacccg.suprx (the vitaGL shader compiler) extracted on the Vita.
  • Feature: [Vita] Vita3K support (with heavy graphical glitches though, still neat for some pre-testing).
  • Bugfix: [Vita] Less random crashes.
  • Bugfix: [General] Hitbox definitions now also work with only clsn[]
  • Bugfix: [General] More robust with characters that have \ in their select.def name
  • Bugfix: [General] Fight fonts now only overwrite system fonts, system fonts that are not overwritten remain available for fight motif
  • Bugfix: [General] Commands defined after Statedef group are no longer ignored by command file reader
  • Bugfix: [General] Unclosed group definitions (no closing ]) are handled more gracefully
  • Bugfix: [General] State controllers without type default to Null controllers now
  • Bugfix: [General] Stages somewhat support hires parameter under stageinfo group (localcoord will still override it)
  • Bugfix: [General] Dolmexica can run inside unicode folders now (e.g. where Dolmexica's root folder is located). You should NOT use unicode characters in Dolmexica folders though, those will still not work.
  • Bugfix: [Osu Mode] Characters can no longer pause the music

Controls for Windows/Web:

  • Movement - Arrow keys
  • Weak punch - Q
  • Medium punch - W
  • Strong punch - E  (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - A
  • Medium kick - S
  • Strong kick - D (Note: Kung Fu Man does not have a strong kick)
  • Start - Enter
  • Full screen: CTRL + Enter for Windows / F8 for Web (make sure to click game in firefox first or fullscreen will fail)
  • Return to title screen / Exit the game from title screen - Escape

Controls for Dreamcast:

  • Movement - D Pad or Analog stick
  • Weak punch - X
  • Medium punch - Y
  • Strong punch - L (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - A
  • Medium kick - B
  • Strong kick - R (Note: Kung Fu Man does not have a strong kick)
  • Start - Start
  • Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)

Controls for Vita:

  • Movement - D Pad or Left Analog stick
  • Weak punch - Square
  • Medium punch - Triangle
  • Strong punch - Left shoulder button (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - X
  • Medium kick - Circle
  • Strong kick - Right shoulder button (Note: Kung Fu Man does not have a strong kick)
  • Start - Start
  • Return to title screen / Exit the game from title screen - X+Circle+Square+Triangle+Start

Additional notes:


Thanks for playing/testing!

Updated 17 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorCaptain Dreamcast
GenreFighting
Tags2D, Dreamcast, mugen, port

Download

Download
Dolmexica Infinite 1.6.zip 22 MB

Install instructions

Running on Windows:

Extract the download and open Dolmexica Infinite for Windows.exe.

Modding the game:

Extract the Dolmexica Infinite download. Change the files in the assets folder as you would with regular M.U.G.E.N to add characters and stages (documentation is here: https://www.elecbyte.com/mugendocs-11b1/mugen.html). Differences between Dolmexica and M.U.G.E.N are documented here: https://captaindreamcast.github.io/DolmexicaInfinite/differences.html

Creating a .CDI disc image for the Dreamcast:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Dreamcast.exe" and follow the instructions to generate the .cdi file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamedreamcast.ht...

Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://www.afterdawn.com/software/cd_dvd/burning/padus_disc_juggler.cfm).  CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows -Dolmexica Infinite 1.6 executable- during the Sega logo screen, you did everything correctly. Flycast is supported if you want to try it on an emulator.

Creating a .vpk package for installation on a jailbroken Vita:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Vita.exe" and follow the instructions to generate the .vpk file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamevita.html

Transfer the .vpk to a Vita  and install it from VitaShell. For info on how to jailbreak your Vita, refer to the information in this guide. It also runs on the emulator Vita3K, but has heavy graphical flickering there.

Creating a .zip archive for upload on sites hosting HTML5 games:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Web.exe" and follow the instructions to generate the .zip file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngameweb.html

The batch file will output a zipped folder you can directly upload to itch.io, newgrounds, or similar sites.