The Dio character was made by shio, it comes with a Japanese readme, so the best you can try is to read the moves from the command file. A more popular Dio was made by warusaki3 (which I couldn't use due to Dreamcast memory issues). That Dio has a wiki entry with moves. Both Dio versions are a conversion of the Heritage for the Future character, so the commands should be pretty similar: https://mugen.fandom.com/wiki/Dio_Brando/Warusaki3%27s_second_version
Please note that things like Time Freeze are still broken in this version.
In general, if it is only about playing as Reimu, I would probably recommend Mugen over Dolmexica. Dolmexica is just a Mugen interpreter for Dreamcast/Web basically, so if it is about Windows, Mugen is still the most accurate and will usually work the best.
This has been implemented in newer versions of Dolmexica. Dream Fight 17 A.D. was Demo 6. Demo 7 introduced key remapping, and Demo 14 finally introduced exporting the mapped keys and loading them from config (Windows) or a save (Dreamcast). Remapping is possible in web, but the remapping cannot be saved there.
It would be interesting to know which version you encountered the freeze in. In the Dreamcast version, Reimu has some memory problems, because she is a rather large character, memory-wise. So there is a good chance the game will run into memory issues during loading. For reference, the Reimu vs King fights in story mode were pretty much at the upper limit as far as memory usage is concerned.
Of course memory issues shouldn't be a thing under web/windows, so if it crashes there, it was something else. Once again sorry you encountered that freeze.
Reimu can be selected for Arcade, Survival, Training and Watch mode. In Story Mode, she is part of Team Anime and has a fight in there.
Reimu has regular and special attacks. The special attacks are listed below. For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively.
Reimu Hakurei:
Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
Fantasy Seal - QCF, QCF + x or y or z
Demon Binding Circle - Down-Back, Down-Forward, Down-Back, Up + x or y
Guard Cancel Counter - Back, Down-Back, Down + x or y or z
Ascension Kick- Hold Down, Up + x or y or z
Hakurei Amulet - Hold Back, Forward + x or y or z
Rain Dance - UPPER + x or y or z
Dimensional Rift - Back, Down, Down-Back + x or y or z
Not by myself, but there is a Reimu_RP_Readme.txt included with the character that lists most moves, including the most important ones. I've made a pastebin of it: https://pastebin.com/AZrBJNfk
Every character has their own special moves with different inputs, they are not all listed, because listing them all would lead to quite the long control list.
The original Mugen way would be to go into the character files and look into the command file. Though I can see that that would be difficult with the web version. As far as I know the original Mugen did not have any way to look at the commands in-game, might be worth adding something like that to Dolmexica especially for something like the web version.
In a more practical way, a lot of characters have moves that are based on quarter-circle motions of the analog stick/dpad/arrow keys, you can get most of the characters to use special moves with that.
Ok, I'll list the character's specials. As far as strategy goes, the characters in this demo are especially weak against crouching kick attacks, that is something that could help. Later demos also have F1 as a debug key that immediately wins the round, though that is disabled for Dream Fight 17 A.D.
For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. QCB refers to a down, down-back, back motion. HCF refers to a back, down-back, down, down-forward, forward motion. HCB refers to a forward, down-forward, down, down-back, back motion. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively. Due to this being an earlier demo, holding commands do not respect their holding duration. If the command says "Hold back for half a second" just tapping back will also work. This changes in later demos.
Baiken:
Tatami Gaeshi - QCF + a
Youzansen - UPPER + y
Chipp
Power Charger - UPPER + c
Hyper Combo - QCF, QCF + a
Meisai - QCB + a
Ten'i - QCF + y
Beta Blade - UPPER + x
Alpha Blade - QCF + x
Gamma Blade - HCF + b
Cop Justice
Hyper - QCF, QCF + a or b
Super - QCF +a or b
Courage
Unnecessary Roughness - QCB, QCF + x or y or z
Power Check - QCF, QCF +x
Two-Point Conversion - QCF, QCF + y
Helmet Spear - UPPER + a or b or c
Drill Spear - QCB, QCB + a or b or c
Air Tackle - UPPER + x or y or z
Shoulder Tackle - QCF + x or y
Stiff Arm- QCB + x
Axel Stone
Super Missiles - QCF, QCF + x or y or z
Super Golpes - QCF, QCF + a or b or c
Missiles - QCF + x or y or z
Geese Howard
Deadky Rave - Forward, Down, Back, Forward + a or b
Raging Storm - QCF, QCF + x or y or z
Rashoumon - QCF, QCF + a or b or c
Hishou Nichirin Zan - UPPER + x or y
Reppuken '96 - QCF + x
Double Reppuken '96 - QCF + y
Shin Reppuken - Hold back for half a second, Forward + x
Shin Double Reppuken - Hold back for half a second, Forward + y
Jaenken - HCB + x or y
Reversal - HCF + a or b
Gilius Thunderhead
Upper - UPPER + a
Special 1 - QCB + a
Special 2 - QCF + a
Special 3 - QCF + c
Special 4 - QCB + c
Summon lightning - c
Summon Dagon - z
Haohmaru
Tenha - Down, Back, Forward + y
Seiouzan - Down, Back, Forward + a
Comet - QCB + a
Crecent Slash - UPPER + x or y or a
Rage - z + c
Half Crecent - Back, Down, Down-Back + b
Quake - Back, Down, Down-Back + x or y or a
Cyclon Slash - QCF + x or y or a
Sake Hit - Down, Back + x
Johnny Cage
Turn into Sabrewulf - Down, Back, Down, Down + x or y
Green Projectile - Back, Forward + x
Shadow Punch - Back, Foward + y
Shadow Bk - Forward, Back + y
Shadow Kick - Back, Forward + a
Ball Breaker - x + c
Kung Fu Man
Smash Kung Fu Upper - QCB, QCB + x or y
Triple Kung Fu Palm - QCF, QCF + x or y
Kung Fu Knee - Forward, Forward + a or b
Kung Fu Palm - QCF + x or y
Kung Fu Upper - UPPER + x or y
Kung Fu Blow - QCB + x or y
King
Rose "Dragooneer" - QCF, Down, Back + a + b + x + y
Illusion Dance - QCF, Down, Back + a or b
Silent Flash - QCB, QCB + a or b
Surprise Rose - Back, QCB + a or b
Benom Strike - QCF + a
Double Strike - QCF + b
Tornado Kick '95 - HCB + a or b
Surprise Rose - UPPER + x or y
Mirage Kick - HCB + x or y
Trap Shot - UPPER + a or b
Mirage Dance - HCF + x or y
Mai
Mizudori no Mai - QCF, QCF + x or y
Houou no Mai - QCB, QCB + x or y
Chou Hissatsu Shinobibachi - QCB, Down, Forward + a or b
Hanaarashi - QCB, Down, Forward + x or y
Kachousen - QCF + x or y
Ryuenbu - QCB + x or y
Sayo Chidori - QCB + a or b
Hissatsu Shinobibachi - HCF + a or b
Wall Jump - Hold down for a little more than half a second, Hold up + x or y
Toki Tsubute - QCF + a or b
Hishou Ryuenjin - UPPER + a or b
Hakuro no Mai - UPPER + x or y
Mima
Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
Escape velocity - QCF, QCF + x or y or z
Orreries Sun - QCB, QCB + x or y or z
Meteor Strike - UPPER + x or y or z
Sweep Away - Back, Down, Down-Back + x or y or z
Green Spread - QCF + x or y or z
Stellar Missile - QCB + x or y or z
Flight mode - c
One-armed man
Shoot gun - QCF + a or b or c
Reimu Hakurei
Spellcards Lvl 3 - QCF, QCF + x or y or z or c or x+y+z
Fantasy Seal - QCF, QCF + x or y or z
Demon Binding Circle - Down-Back, Down-Forward, Down-Back, Up + x or y
Guard Cancel Counter - Back, Down-Back, Down + x or y or z
Ascension Kick- Hold Down, Up + x or y or z
Hakurei Amulet - Hold Back, Forward + x or y or z
Rain Dance - UPPER + x or y or z
Dimensional Rift - Back, Down, Down-Back + x or y or z
Rock Howard
Deadly Rave - QCF - a + b
Power Geysir - QCB, Forward +b or y
Raging Storm - QCF, QCF + y or b
Shine Knuckle - QCF, QCF + x or a
Super Energy Ball - QCB, QCB + x or a
Shinkuu Nage - UPPER + a
Rising Tackle - UPPER + b or y
Rage Run "Dunk" - QCB + x
Rage Run "Swift" - QCB + a
Hard Edge - QCB + y
Double Hard Edge - QCB + b
Reppuken - QCF + y
Double Reppuken - QCF + b
Ryu
Shin Shoryuken - QCF, QCF + a or b or c
Shun Goku Satsu - x, x Forward, a, z
Shinkuu Hadoken - QCF, QCF + x or y or z
Shinkuu Tatsumaki Senpuu Kyaku - QCB, QCB + a or b or c
Shoryuken - UPPER + x or y or z
Shakunetsu Hadoken - HCF + x or y or z
Hadoken - QCF + x or y or z
Tatsumaki Senpuu Kyaku - QCB + a or b or c
Sagat
Fatal Tiger - x, x, Forward, a, z
Tiger Wave - Forward, Back, Down-Back, QCF + x or y or z
TigerR - QCB, QCB + a or b or c
TigerG - QCF, QCF + a or b or c
Super Shot - QCF, QCF + x or y or z
Super G Shot - QCB, QCB + x or y or z
Tiger Uppercut - UPPER + x or y or z
Tiger Knee - UPPER + a or b or c
Tiger Shot - QCF + x or y o r z or a or b or c
Scorpion
Aggressor - HCF - Start (Enter)
Fire - Down, Forward + a
Ducking Spear - Forward, Forward + a
Spear - Back, Back + a
Teleport - Down, Back + x
Forward Teleport - Down, Forward + x
Super Sweep - Down, Back + b
Sol Badguy
DM_Fire - HCB, HCB + b
Super Mode - QCB, QCB + y
Uppercut - UPPER + y or b
Fire Ball - QCF + y or b
Twin Kick - QCF + a
Dragon Teeth - QCB + a
Sonic
Sonic Acrobatic Rush Super - QCF, QCF + z
Sonic Acrobatic Rush - QCF + z
Spin Down Rush Super - QCB, QCB + z
Spin Down Rush - QCB + z
Sonic Spin Blade - UPPER + x or a
Ring Throw - QCF + b or y
Backflip Wave - QCB + b or y
Sonic Roll Attack - QCF + x or a
Sonic Slash - Forward, Down-Forward, Down + a or x
Sub-Zero
Aggressor - HCF + Start (Enter)
Ice - Down, Forward + a
Vertical Ice - Down, Back + x
Shower - Down, Forward + x
Ice Clone - Down, Back + a
Floor Ice - Down, Back + b
Slide - a + b + c
Ice Blast - Down, Forward + y
Ice Counter - Down, Back + y
Chun-Li
Kikoken - QCF + x or y or z
Spinning Bird Kick - Hold back for a little more than half a second, Forward + a or b or c
Hyakuretsukyaku - a, a, a or b, b, b or c, c, c
This ought to cover most of them. Most special attacks revolve around quarter-circle movements so those are always a good starting point to explore.
You're right, the AI is too easy. I haven't finished the options menu yet, so I've locked it at super easy difficulty. There are some characters with built-in AI, but off the top of my head, I can only think of one (Mima) which is hard to beat. The giant Johnny Cage thing is because I haven't included the global scale parameter yet, it's a lot of fiddling, since it worms its way through everything. Maybe with the next demo. Either way, thanks again for the feedback!
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why dose it not work
i learned something from this game
G̵̲͔͖͌͂̽̽́̇͂̄͠͝i̵̪̙̱̙̘̙̾͐̉l̵̘̞̊̎̽͌͝i̷̜̳̥̬̪̗͔̫̤̐ǔ̴̙̘͖̩̆̒͠s̸̝̬͕̺̲̳͓̓͛̄̚ ̶̤̮͉̯̙̪͍̩̓c̷̝̲̉̓̐̄͝͠ả̴̖̟̪̯̓̾̎͂̆̚͘͝n̶̟̠̣̼͇̳͓̽͜͝ ̸̺̟̗̤̖̮̆͒ͅs̸̯͚̦̦̉̂̓̒͑̍̐͝e̸̙̔̀̎́̓̿̐̾͌ņ̷͈̬̱̜͉̬̻̮̻͗̆̍͘d̷̼̝̦̭̑͝ ̸̹͂́̈́̚͜y̵̢͉̻̩̹̲̩̦̋̑̿̒͐̂͊̐͆̚o̸̹̯̘͗͆̽́̌̀̄u̸̢̦̱͑̍͗̈́̍̾̂̈͘ ̸̧̡͎͈̫͈̖̳̯̗̓͊̅ṡ̸̻͎̞̬͕̼̿̈́͘͜͝ţ̴̮̳̯̩̦̞̯͉̈́̉̋̊r̷͓͓̤͌͒́͑a̷̰̯͉͎̠̮̙̣̍̑͊͊̏̌̈̃͂̒ī̷͇̠̱̮̯͉̻̺̱͂̈̉ǵ̵̯̺̀͝ḩ̸̻͚̈́̓t̷̨̯͓̱͍̭̫̲̼̏͛ ̷͖͚̜̪͎͈͙̀͛̈́́̀t̴̨̯̱̯̲͉̅̍͗́͑͛͝ǫ̵̩̜͉̻̪͍̩́̋̏̅̾̀ ̵̩̹͙͍̜͛̏h̸͈̟͗͐ë̵̻̯̹̘̅̍̅̓̍͂̈́̕͠l̴̰͛͊̇́͋͛̚l̶͔͎̣̙͚̥͈̜̯̾̏̃̇͆ ̶̯̩͈͓͌̕͠b̵̹̜̩̻͉̠͚͙̈́̐͗é̵̡̠̰̬̙͈̪̭̖f̸̧̻̩̺̻̠̓̈́͂̚o̶̢̺͉̺̺͆̂͊͑̾̐͂̌r̷̨̘̗̭͗̆͂̆͘̕͝ȩ̸̼͕͇̺̳̙͆͐̆ ̸͚̳̥̖̩̀͂́̾͆̔̈́y̶̠̓͠õ̸̪̯͈̺͕u̷̯͆͗̈́̿͐̓ ̸̨̰̜̮̪͙́͂̌ḑ̸̧̤̻̱͍̯͋̋͐͠i̶͉̤̤̠̪͎̔͑́ȅ̴̯̦̱̩̽́̇,̸̼͕͖͖̹̻̞́̃̇̾͒̽̌̀̓͝ ̴̡̼͙̭̈́̉n̵̛̘͎̖̫̝̦̗̮̭̽̈́̿͆̾̃̔̑o̴͇͕̪̦͉̥͈͐͊̃͘ ̷̹̦́̄̍͐̎͋͝ṃ̸̭̫͙͎̭͖̤̾ȃ̵͔̺̈́͋̎t̶̢̯͙̠̅͛̽̃͋͝ţ̵͚̦͙̼͑̿̄̀͐̄̊̀e̷̡̟͔̩̰͚̦̠̘͌̓͋͊̕r̸̨͕͈̻̭̣͙̞̩̩͝ ̵̮̞͖̥̼͂̊̐̐̊͗̋͑̎̏ẉ̸̖̱̪̽̋̄̏̓̚̚͜͜ḩ̴̨̰̼̦̙̼̰̝̓̈́ͅa̸͇̱͑̎ẗ̷̫́̒ẽ̶̬͛v̴̡̛͎̱͔͈̫̅̏̂̿̽̇̑́ė̵̞̜̻͖͍͎̪̣̼ͅr̴͍͍͉͔̙̩̬̣̀͐̃̒̔̏̕͜͝͝ ̷̳̤̯̘̣̞̥̥̑̎͜g̸̤̟̝̬̥̰̦͛͋͌̈̅̓̈͊̚͜͜͠ȧ̸̞̘̬̬͙̜̮̗͙͗̊̏̇̚͝͝ͅm̸̮̰͙̠̺̳͍̞̦̪̈́́̓͐̀͛̏͠ḙ̸̢̜̥̲̺̩̥̱̈́ ̶̼̳̥̩̜̠̱̗̫̓͜ȳ̷̺̠͖̼̊͐̚͝ǫ̷̢̨̱̗̙̩̮̌͗̎͑͌ü̷̪̩͙͔̼͖͔̺̈́́͋̅̕̚͝ ̸̞̠̞̦̖̮̖̲̐̆̌̎̚p̷̟͍͉͒̈̎͌͠l̴̛͖͍͒̋́͂̚̚͝å̵͉̘̦̫̄̒ŷ̶̨̤̝̣̗̫͈̺
trust me
thanks
much appriated
Uh...I created 2 Dios. I don't know how.
ryu is the most op of the capcom characters in this game, infinite chain for weak punch
and im sans the blueberry
long time no see captain dreamcast u may not know me but im error sans the king sans and the dream sans profile
Is Mima a zoner?
Touhou chars are op.
Dio moveset?
The Dio character was made by shio, it comes with a Japanese readme, so the best you can try is to read the moves from the command file. A more popular Dio was made by warusaki3 (which I couldn't use due to Dreamcast memory issues). That Dio has a wiki entry with moves. Both Dio versions are a conversion of the Heritage for the Future character, so the commands should be pretty similar: https://mugen.fandom.com/wiki/Dio_Brando/Warusaki3%27s_second_version
Please note that things like Time Freeze are still broken in this version.
For completeness' sake, here is the source for the Dio used here: https://mugenarchive.com/forums/downloads.php?do=file&id=70750-high-dio-shio
How to make Remiu tech?
Pressing weak punch (Q under the default layout) and medium punch (W under the default layout) at the same time will recover.
So S.
Also Sol can cansel the recovery of his Down Q by standing.
WHY?
It might be a bug in the engine or the state machine. I'd assume the engine, some of the hit transitions are a bit wonky in there.
I want to play as remiu in demo 14..
This can be done by adding Reimu to the chars folder, then adjusting the select.def. This works analogously to how it is done in Mugen, here is a good tutorial on that: https://mugenarchive.com/forums/showthread.php?210-Tutorial-How-to-Add-Characters-to-your-Mugen-roster
For reference, the Reimu character can be downloaded here, it's a very good character: https://ricepigeon.neocities.org/chara.html
In general, if it is only about playing as Reimu, I would probably recommend Mugen over Dolmexica. Dolmexica is just a Mugen interpreter for Dreamcast/Web basically, so if it is about Windows, Mugen is still the most accurate and will usually work the best.
LET US CHANGE THE CONTROLS!
This has been implemented in newer versions of Dolmexica. Dream Fight 17 A.D. was Demo 6. Demo 7 introduced key remapping, and Demo 14 finally introduced exporting the mapped keys and loading them from config (Windows) or a save (Dreamcast). Remapping is possible in web, but the remapping cannot be saved there.
Remiu frezzes the game when she grabs dio with stand on
I'm sorry Reimu froze the game for you. This is an older demo of Dolmexica Infinite, so this issue should be fixed in a newer demo: https://captaindreamcast.itch.io/dolmexica-infinite
It would be interesting to know which version you encountered the freeze in. In the Dreamcast version, Reimu has some memory problems, because she is a rather large character, memory-wise. So there is a good chance the game will run into memory issues during loading. For reference, the Reimu vs King fights in story mode were pretty much at the upper limit as far as memory usage is concerned.
Of course memory issues shouldn't be a thing under web/windows, so if it crashes there, it was something else. Once again sorry you encountered that freeze.
This ver, no.17
How do I play as Remiu, and her combos?
Reimu can be selected for Arcade, Survival, Training and Watch mode. In Story Mode, she is part of Team Anime and has a fight in there.
Reimu has regular and special attacks. The special attacks are listed below. For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively.
Reimu Hakurei:
And also, its hold Down Back then Down Forward up
Ok, But have you found any combos with her?
Not by myself, but there is a Reimu_RP_Readme.txt included with the character that lists most moves, including the most important ones. I've made a pastebin of it: https://pastebin.com/AZrBJNfk
It's expired
rip
and also some moves i just press random buttons hopeing something would work so please show me the move list
because i have to go to watch mode in order to do a special
show me a few speicals
imstil sanstheblueberry i just switched the acount
well can you at least tell me how to do any special
how do i use special moves they did not show how on the controls list
Every character has their own special moves with different inputs, they are not all listed, because listing them all would lead to quite the long control list.
The original Mugen way would be to go into the character files and look into the command file. Though I can see that that would be difficult with the web version. As far as I know the original Mugen did not have any way to look at the commands in-game, might be worth adding something like that to Dolmexica especially for something like the web version.
In a more practical way, a lot of characters have moves that are based on quarter-circle motions of the analog stick/dpad/arrow keys, you can get most of the characters to use special moves with that.
tell me the speicals i really dont care how long it is i just wana beat sonic and other fighters
Ok, I'll list the character's specials. As far as strategy goes, the characters in this demo are especially weak against crouching kick attacks, that is something that could help. Later demos also have F1 as a debug key that immediately wins the round, though that is disabled for Dream Fight 17 A.D.
For simplicity, I'll use some abbreviations in the special descriptions: QCF refers to a down, down-forward, forward motion on the analog stick or dpad. QCB refers to a down, down-back, back motion. HCF refers to a back, down-back, down, down-forward, forward motion. HCB refers to a forward, down-forward, down, down-back, back motion. UPPER refers to a Forward, Down, Down-Forward motion. a b c refer to weak kick (A key on the keyboard), medium kick (S key) and strong kick (D key) respectively. x y z refer to weak punch (Q key), medium punch (W key) and strong punch (E key) respectively. Due to this being an earlier demo, holding commands do not respect their holding duration. If the command says "Hold back for half a second" just tapping back will also work. This changes in later demos.
This ought to cover most of them. Most special attacks revolve around quarter-circle movements so those are always a good starting point to explore.
oh cool thanks for telling the moves
Pretty cool! Brought back many memories.
I am not sure if it's due to the mod or to DI, but I have two observations.
The fact that can be played on the browser is a thoughtful addition. Thanks!
Thanks for testing it!
You're right, the AI is too easy. I haven't finished the options menu yet, so I've locked it at super easy difficulty. There are some characters with built-in AI, but off the top of my head, I can only think of one (Mima) which is hard to beat. The giant Johnny Cage thing is because I haven't included the global scale parameter yet, it's a lot of fiddling, since it worms its way through everything. Maybe with the next demo. Either way, thanks again for the feedback!
My pleasure. I look forward to being beaten up by Sanic.
(laughs in touhou)