Note: This is still an in-development build.

Dolmexica Infinite is an in-development Mugen interpreter for Dreamcast, Web, Vita and Windows.

Alternate mods with more characters:

Complete changelog at https://captaindreamcast.github.io/DolmexicaInfinite/history.html

Changes since 1.4:

  • Story mode: Concatenate trigger for strings
  • Vita port: Sound effects (some of them still cut out early for some reason though)
  • Bugfix (General): Crash when starting animation with step count that's too large
  • Bugfix (General): Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice)
  • Bugfix (General): Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N
  • Bugfix (General): Lifebars sometimes filled in the wrong direction
  • Bugfix (General): Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing)
  • Bugfix (Windows): Custom icon was only loaded when custom title was also set
  • Bugfix (Vita): BGM could crash randomly before, should be fixed now
  • Bugfix (Vita): Performance improvements (still slow though)
  • Bugfix (Web): There was a missing config file that prevented the emscripten asset packager to run, added it to 1.5 (10/19/24)

Controls for Windows/Web:

  • Movement - Arrow keys
  • Weak punch - Q
  • Medium punch - W
  • Strong punch - E  (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - A
  • Medium kick - S
  • Strong kick - D (Note: Kung Fu Man does not have a strong kick)
  • Start - Enter
  • Full screen: CTRL + Enter for Windows / F8 for Web (make sure to click game in firefox first or fullscreen will fail)
  • Return to title screen / Exit the game from title screen - Escape

Controls for Dreamcast:

  • Movement - D Pad or Analog stick
  • Weak punch - X
  • Medium punch - Y
  • Strong punch - L (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - A
  • Medium kick - B
  • Strong kick - R (Note: Kung Fu Man does not have a strong kick)
  • Start - Start
  • Return to title screen / Exit the game from title screen - A+B+X+Y+Start (Standard Dreamcast combo)

Controls for Vita:

  • Movement - D Pad or Left Analog stick
  • Weak punch - Square
  • Medium punch - Triangle
  • Strong punch - Left shoulder button (Note: Kung Fu Man does not have a strong punch)
  • Weak kick - X
  • Medium kick - Circle
  • Strong kick - Right shoulder button (Note: Kung Fu Man does not have a strong kick)
  • Start - Start
  • Return to title screen / Exit the game from title screen - X+Circle+Square+Triangle+Start

Additional notes:


Thanks for playing/testing!

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorCaptain Dreamcast
GenreFighting
Tags2D, Dreamcast, mugen, port

Download

Download
Dolmexica Infinite 1.5.zip 23 MB

Install instructions

Running on Windows:

Extract the download and open Dolmexica Infinite for Windows.exe.

Modding the game:

Extract the Dolmexica Infinite download. Change the files in the assets folder as you would with regular M.U.G.E.N to add characters and stages (documentation is here: https://www.elecbyte.com/mugendocs-11b1/mugen.html). Differences between Dolmexica and M.U.G.E.N are documented here: https://captaindreamcast.github.io/DolmexicaInfinite/differences.html

Creating a .CDI disc image for the Dreamcast:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Dreamcast.exe" and follow the instructions to generate the .cdi file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamedreamcast.ht...

Burn the .cdi file to a CD-R using Padus Discjuggler 6.0 (https://www.afterdawn.com/software/cd_dvd/burning/padus_disc_juggler.cfm).  CD-RWs will not work. Burn at slow speeds, if possible. Put the CD-R in your Dreamcast. If it shows -Dolmexica Infinite 1.5 executable- during the Sega logo screen, you did everything correctly.

Creating a .vpk package for installation on a jailbroken Vita:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Vita.exe" and follow the instructions to generate the .vpk file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamevita.html

Transfer the .vpk to a Vita  and install it from VitaShell. For info on how to jailbreak your Vita, refer to the information in this guide. In addition to that, libshacccg.suprx (a Vita shader compiler needed by vitaGL) needs to be extracted on your Vita. For information on how to extract libshacccg.suprx, please follow the information provided in this guide. The Vita emulator Vita3K is not supported currently.

Creating a .zip archive for upload on sites hosting HTML5 games:

Extract the Dolmexica Infinite download. Modify the assets folder to include the characters/stages you want. Open "Dolmexica Infinite Make-your-own-game kit for Web.exe" and follow the instructions to generate the .zip file. A more in-depth explanation is here: https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngameweb.html

The batch file will output a zipped folder you can directly upload to itch.io, newgrounds, or similar sites.